![]() ![]() More race tracks would've also been nice, although I do appreciate the different variations and combinations of each one. I think the Xbox version allowed you to play your own songs off of the Harddrive, but in the PS2 version, that's of course not an option. 40 songs seems like a lot, but if you've been playing for some time, it does get a little repetitive (especially since there are likely some songs which you're going to want to skip). The soundtrack, awesome as it is, could be more expansive. Similarly, I'm often yelling **** because I find many crashes to be unjustified. Sometimes you crash into them with full force and they will keep driving as if nothing happened, and sometimes the lightest graze will sed them flying off of the side-rails (or even no touch at all as with the "Psyche-Out"). Expanding on the opponents: The rules on what causes a Takedown seem really incosistent. Conversely, sometimes during a Face-Off, the polar opposite happens: You crash one time quite early in the race and then your opponent is 5, 8, 16 seconds ahead of you and you just CANNOT catch up to him anymore, no matter how well you're driving, which is BS as well. I get that rubber-banding is common in racing games, but if you take it too far it creates this situation where 80-90% of a race doesn't matter at all, because everybody can catch up to anybody at any given time, so only the last lap of the race is really important (which is of course where I make almost all of my mistakes lol). Most of the time is is suuuuuuper rubber-bandy, which is annoying in and of itself. So in the end, it often feels like you crashed simply because the game f*cked you over, not because you made a mistake. The only sensible way of dealing with these situations theoretically would be to slow down, which goes against everything this game stands for (and also isn't an option when you're doing a difficult time trial). behind hills or tight turns, or you just couldn't see them because of overdone lens-flares and glimmering asphalt. BUT, oftentimes there is absolutely NO WAY to avoid some of those unless you're a clairvoyant because they're e.g. I get that racing through traffic is a staple of the Burnout series and that randomly placed cars add an extra level of intensity and excitement. ![]() Sometimes it feels like the game is downright trolling you with the placement of cars. Oftentimes the game gives you a camera perspective that is totally useless in these situations. Why can't you turn the camera in After-Touch? That would be incredibly useful in both races and Crash Mode. I get that racing through traffic is a Great game but I do have several complaints: 1. ![]() Oftentimes the game gives you a camera perspective that is totally useless in these situations.Ģ. It is a modern technical wonder that, with everything going on in the average race, Burnout 3 looks as good as it does, runs as fast as it does, and plays as smooth as it does.Īt the end of the day, Burnout 3 is everything an arcade game should be: visceral, addictive, and fast.Great game but I do have several complaints: 1. Every circuit is a ballet of flames, sparks, and bent metal. Easy to learn, hard to master, and always brutally fast, races in Burnout are notorious for their intensity and it is no different here. It helps that even when you’re not driving straight into oncoming traffic, the game is one of the best arcade racers around. It was like someone had taken your childhood collection of toy cars and had put all of the insanity going on inside that young mind onto a television screen. Takedown introduced “Crash” mode, which featured the sole objective of driving your automobile off of a ramp and scoring points based on the amount of chaos that ensued. The devastation wasn’t limited to the race track, either. Have you ever played a racing game that was predicated on causing as much dollar for dollar damage as possible with a single vehicle? Criterion Games asked players to do just that with what is indisputably the most beloved entry in their racing franchise. ![]()
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